Project🏆 1st Place HHU Game Jam

Terrafix

Planetary Restoration Reverse-Factorio. Developed during the 48-hour Game Jam 2025. Harness the power of nature to heal and recover dying worlds occupied by machines.

Terrafix
GAMEPLAY
PROCEDURAL
UI/UX
THE STACK

Technical Foundation

The core technologies and methodologies that powered Terrafix.

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Unreal Engine

Development with C++ for high-performance systems and Blueprints for rapid game mechanics iteration.
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Perforce

Team collaboration and versioning of complex assets in a real-time development environment.
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Figma

UI/UX prototyping and visual conceptualization of the organic user interface.
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Custom Shaders

Custom HLSL shaders for procedural terrain healing and atmospheric reclamation effects.

The Vision

Overview

Terrafix redefines the Factorio principle: instead of gray factories, you use the power of nature. As a small, renegade robot, you build a complex, plant-based network based on a specially developed Custom Node System.

Each plant acts as a living module with individual inputs and outputs that must be strategically linked to transform resources and clean the atmosphere.

Gameplay & Tech

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Node-based Growth

Linking plant structures for automated resource flows and energy networks.
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Defense & Companions

Defending against enemy waves with the help of a loyal companion.
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Visual Reclamation

Custom HLSL shaders visualize mechanical corrosion giving way to blooming life.
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Research Table

Strategic development of new plants through found mechanical and organic artifacts.
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